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Animation preview mode is disabled on Save/Copy
Steps to reproduce: 1.Open attached ‘AnimationPreview.zip' Unity project 2.Select ‘Cube’ object in Hierarchy 3.Go to Window->Animati... Read more
[IL2CPP] Failed running UnusedBytecodeStripper2.exe, il2cppcore.dll or U...
Reproduction steps: 1. Open the attached project. 2. Select iOS platform in Build Settings. 3. Make sure IL2CPP scripting backend i... Read more
Canvas Image "overwrites" Text in instantiated prefab while Sort Order 18 >
How to reproduce: 1. Download attached project file 2. Open "scene" Scene 3. Enter Play Mode (notice, that prefab appear without tex... Read more
[Android] Graphical distortions when custom dissolve shader is applied
Steps to reproduce: 1) Download attached project 'BugLodFade.zip' and open in Unity 2) Build and Run 'Main' scene on a device Obse... Read more
Rigidbody2D Auto Mass is not calculated when Box Collider has Is Trigger...
How to reproduce: 1. Open attached Unity project "Bugg" 2. Load scene "Scene" 3. Select "Trigger Rigidbody2D" in the Hierarchy windo... Read more
Minimum value of Random Between Two Constants unaffected after changing ...
Steps to reproduce: 1.Open attached ’ParticleSystemMultiplier.zip' Unity project 2.Select ‘Particle System’ object in Hierarchy 3.Ch... Read more
Crash on scripting_object_get_class when dragging empty Script component...
How to reproduce: 1. Open "ScriptCrash" project and "Repro" scene 2. Click on the "GameObject" in Hierarchy, notice that it has an e... Read more
RendererUpdateManager errors on play: "Assertion failed on expression: '...
Reproduction steps: 1. Download and open the project from OwnClowd link (In description) (unity56_115_forunity). 2. Open and play th... Read more
AudioClip reference is reset to None when opening Unity for the first ti...
To reproduce: 1. Download attached Unity project "AudioNoneExample.zip" 2. Copy Assets and ProjectSettings folders into a new folde... Read more
[UWP] Crossed Square appears in the blank screen before showing the spla...
Steps to reproduce: 1. Create a new project 2. Build for UWP 3. Open VS solution 4. Build & deploy on local machine Actual result:... Read more
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