Search Issue Tracker
By Design
Votes
0
Found in
2017.2.0b8
Issue ID
950101
Regression
No
Rigidbody2D Auto Mass is not calculated when Box Collider has Is Trigger enabled
How to reproduce:
1. Open attached Unity project "Bugg"
2. Load scene "Scene"
3. Select "Trigger Rigidbody2D" in the Hierarchy window
4. Disable second Box Collider 2D ( where "Is Trigger" is disabled)
Expected Result: Auto Mass is calculated correctly. Mass in the Rigidbody 2D is set to 100 because of colliders density.
Actual Result: Auto Mass is not calculated. It is set to 1 even when Colliders density is 100.
Reproducible with: 2017.3.0a7, 2017.2.0b11, 2017.1.1p1, 5.6.3p3, 5.5.4p5.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor suggests to update package to a lower version than installed when the recommended package version is not the latest version
- Low performance when multiple meshes using BlendShape are rendered on screen
- TMP Dropdown visually corrupts or disappears when its own GameObject is assigned to "Caption Image" or "Placeholder" elements
- Usymtool tries to upload GameAssembly.pdb when it doesn't exist after building with Mono backend
- “NullReferenceException” error thrown in the Console when running HDRP Wizard “Fix All” in URP project after installing HDRP Package
Add comment