Search Issue Tracker
By Design
Votes
0
Found in
2017.2.0b8
Issue ID
950101
Regression
No
Rigidbody2D Auto Mass is not calculated when Box Collider has Is Trigger enabled
How to reproduce:
1. Open attached Unity project "Bugg"
2. Load scene "Scene"
3. Select "Trigger Rigidbody2D" in the Hierarchy window
4. Disable second Box Collider 2D ( where "Is Trigger" is disabled)
Expected Result: Auto Mass is calculated correctly. Mass in the Rigidbody 2D is set to 100 because of colliders density.
Actual Result: Auto Mass is not calculated. It is set to 1 even when Colliders density is 100.
Reproducible with: 2017.3.0a7, 2017.2.0b11, 2017.1.1p1, 5.6.3p3, 5.5.4p5.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Transform Component is not accessible inside the Player when RuntimeInitializeOnLoadMethod is used
- [Linux][Plastic SCM] Unity Version Control window text is replaced by the key names of the labels and buttons
- [Android] Unstable FPS on a Player with an empty URP Scene when launched on Samsung S9
- Profiler fails to pull data from the Player when Building And Running a development build
- ARM64 build fails when Script Debugging is enabled
Add comment