Search Issue Tracker
Can't override prefab's Script component's value by setting the value ...
How to reproduce it:1. Open the attached project 'PrefabReset.zip'2. Load the 'SampleScene' scene3. Select the 'prefabObject' prefab... Read more
Packages cannot be added from a registry that returns invalid publish da...
As reported on the Unity forums, adding packages from the Github npm package registry produces the following error on Windows: Canno... Read more
[XR SDK] [Lumin] Magic Leap app fails to start when built from batch mod...
Reproduction steps:1. Open the attached project folder ("2019.4.zip")2. Make sure the Library folder is deleted3. Open the "build.ba... Read more
[Shadergraph] Deleting stack blocks of Universal RP targeted shadergraph...
Reproduces in:Master (98f77b5705)10.4.0 candidatesDoesn't reproduce in 10.3.0 releaseRepro steps:1. Create a universal lit shader2. ... Read more
[2D] [SpriteShape] At certain cases, vertex data allocation may not be e...
Steps to Repro: 1. Download attached project, SpriteShapeBuildCrash(1).zip2. open the project in Unity3. build and run the project4.... Read more
GPU lightmapper penumbra shadow sorting is incorrect
GPU lightmapper uses shadow penumbra to sort by instead of indirect color. I noticed this issue when working on a bugfix. Baked outp... Read more
Errors are thrown when turning on "FinalImageHistogramView" HDRP debug o...
Reproduction steps:1. Create Unity HDRP 2020.2 project2. Open HDRP debug window: Window > Render Pipeline > Render Pipeline De... Read more
Event Trigger uses only the first component in the stack
Reproduction steps:1. Open the user's attached project and SampleScene scene2. In the Hierarchy window, select Canvas/Button3. In th... Read more
Errors thrown when entering playmode and using Enter Play Mode options(E...
When entering playmode with the new enter play mode settings we get errors: #MissingReferenceException: The object of type 'Operatio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed