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Artifact Dependency not setup when used with LazyLoadReference<>
Artifact Dependency is not registered, when setup when using LazyLoadReference. In the attached project, a ScriptedImporter (for ".t... Read more
Errors are thrown in the console after opening a project with a read-onl...
How to reproduce:1. Create a new Unity project2. Go to the project folder3. Go to Library -> "SourceAssetDB" and right-click on i... Read more
[URP] The Camera renders black screen when Post Processing is enabled in...
How to reproduce:1. Open the attached "PostProcessing2DRenderer.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Obse... Read more
Animator GetLayerWeight always returns 0 when calling it on the Base Lay...
How to reproduce:1. Open the attached project (case_1315029-AnimatorGetLayerWeight)2. Open SampleScene3. Click Play4. Observe the Co... Read more
File parameter has incorrect value in CompilerMessage when the path has ...
Steps:1. Open attached project2. Open Script2.cs3. Introduce compiler error4. Take a look into messages in Console==>File paramet... Read more
Popup about missing .resource file appears when refreshing Asset Databas...
Reproductions steps:1. Open the attached "case_1305732.zip" project2. Load SampleScene3. Enter Play mode Expected result: no popup w... Read more
[GPU PLM] Part of baked shadows are broken when hitting a backface
Using the GPULM with baked lights and when trying to cast a shadow via a backface results in weird artifacts close to the occluder.T... Read more
Hierarchy window search returns incorrect results when using ref in the ...
Reproduction steps:1. Open the project2. In the Hierarchy search bar type "ref:Assets/art/__GUI/stats armor2.psd"3. Click on one of ... Read more
[DX12] Nothing is being rendered when using Alt+Enter to maximize a resi...
How to reproduce:1) Create a new Unity project2) In Project Settings set Direct3D 12 as the primary graphics API for Windows3) In Re... Read more
Replacing a Timeline asset makes the replacing/new asset undeletable
Steps to repro: 1. Open any/new project2. Select a Gameobject without a Timeline/Director3. In the Timeline window, hit Create (just... Read more
All about bugs
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