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[android] HttpUtility Null reference exception on .net 4.x when performi...
How to reproduce:1. Build and run the "Http test.zip" Project on an Android device2. Check the logs once the Project fully loads Exp... Read more
[Android] Input.Compass.headingAccuracy is always set to 0
Reproduction steps:1. Download and open the user-submitted project "UnityCompass.zip"2. Build and run for Android3. Inspect the "Hea... Read more
[UWP] Backspace not working on Unity UI Input Field on HoloLens 2 builds
How to reproduce:1. Open the attached " TMPBug.zip" project2. Build to UWP3. Open built the solution in Visual Studio4. Start Debugg... Read more
[VFX Graph] 'VFXExpressionInverseTRSMatrix used on a not TRS Matrix' exc...
How to reproduce:1. Create a new HDRP/URP project2. Import the attached 'Exception.unitypackage' package3. Open SDFBaker Visual Effe... Read more
[Windows] Editor doesn't exit after making a build in Batch-mode when us...
How to reproduce:1. Download and extract the attached project "case_1297000-Project.zip"2. Open up a command prompt window3. Write t... Read more
[ECS] Memory leak when a World is initialized without EndSimulationEntit...
How to reproduce:1. Open the project attached in the edit ("ecsluk.zip")2. Enter Play mode Expected results: JobTempAllocs don't exc... Read more
SpriteRenderer does not render on WebGL platform in Editor
This is WebGL editor only. In WebGL player things are rendering fine. Steps:1. Download and open attached project2. Make sure Editor... Read more
Errors are thrown and Sub Emitter is not reparented when trying to repar...
How to reproduce:1. Open the attached "1306311_Repro" project2. Open the "NewTest" Scene3. In the Hierarchy select the "NewA" GameOb... Read more
ProBuilderize option is disabled when the object is selected with the Ob...
How to reproduce:1. Open the attached '1305938.zip' project2. Open 'SampleScene'3. Open Tools > ProBuilder > ProBuilder Window... Read more
[WebGL][Safari] "Fullscreen is not supported on this browser." error is ...
How to reproduce:1. Create a new project with the default 3D template2. Make a WebGL build3. Host the WebGL build4. Open the built W... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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