Search Issue Tracker

3
votes
Fixed

Attempting to render to a part of RenderTexture using the Viewport Rect ...

Camera

-

Jun 12, 2017

-

Version/s: 5.6.1f1

Steps to reproduce: 1. Open attached Unity Project "920065 - BugReport.zip". 2. Load Scene "RenderScene". 3. Select "Render" object... Read more

0
votes
Won't Fix

EventSystem.IsPointerOverGameObject reacts to UI elements that are on an...

uGUI

-

Jun 06, 2017

-

Version/s: 5.6.1f1

To reproduce: 1. Open attached Unity project "Bug.zip" 2. Open "Campaign Scene" scene 3. Go into Play Mode 4. Move the mouse to the ... Read more

0
votes
Fixed

[Android][VR] Right eye is not rendering with Single Pass rendering and ...

Mobile

-

Jun 12, 2017

-

Version/s: 5.6.1p3

To reproduce: 1. Download and open attached "SinglePassTest.zip" project. 2. Build and run project on a device. Expected result: B... Read more

0
votes
Fixed

LoadAsset() throws The referenced script on this Behaviour (Game Object ...

Scene Management

-

Jun 13, 2017

-

Version/s: 5.5.3p1

Steps to reproduce: 1. Open the attached project(Own Cloud) 2. Open the scene "test" 3. Play the scene 4. Observe the warning in Con... Read more

1
votes
Won't Fix

Enable Instancing is turned off in the Substance material when the mater...

Terrain

-

Jun 13, 2017

-

Version/s: 5.6.1f1

To reproduce: 1. Open the project, attached by user (Instancing.zip) 2. Select metal_brushed_copper in the Project browser 3. In th... Read more

1
votes
Won't Fix

Screen.width & Screen.height reporting is inconsistent depending on when...

Scene/Game View

-

Jun 14, 2017

-

Version/s: 5.6.1p3

Steps to reproduce: 1. Download and open the attached project 2. Enter play mode 3. Undock game window 4. Set ratio to a fixed one 5... Read more

0
votes
Fixed

[PVR] Light Probes crash Unity when LODs are used

Global Illumination

-

Jun 12, 2017

-

Version/s: 2017.1.0b9

Light probes crash Unity editor when LODs are used with Progressive Lightmapper backend. Steps for reproduction: 1) Download the pr... Read more

0
votes
Fixed

NullReferenceException if user Packs Preview after multi-selecting sprit...

2D

-

Jun 14, 2017

-

Version/s: 2017.2.0a4

NullReferenceException if user Packs Preview after multi-selecting assets to pack in a view-locked atlas 1. Import 2 sprites 2. In ... Read more

0
votes
Fixed

[iOS][Metal] Crash in GetPipeline() at GfxDeviceMetal.mm with ARGBFloat ...

Mobile

-

Jun 14, 2017

-

Version/s: 5.6.1p4

Reproduction steps: 1. Open the project form case 920728 (test_ARGBFloat_009_BugReport). 2. Make sure graphics API is set to Metal. ... Read more

0
votes
Duplicate

NullReferenceException error is shown when resizing the audio or animati...

Timeline

-

Jun 13, 2017

-

Version/s: 2017.1.0b7

To reproduce: 1. Open the project, attached by user (TimelineWaveForms.zip) 2. Select any Timeline asset in Project browser that co... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.