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Fixed in Unity 2017.2.0f3



Found in


Issue ID




[Android][VR] Right eye is not rendering with Single Pass rendering and camera has Allow HDR enabled




Priority: 2Necessary for shipping a final release


Severity: 2Core functionality majorly impacted

To reproduce:

1. Download and open attached "" project.
2. Build and run project on a device.

Expected result: Both eyes render view correctly.
Actual result: Right eye is not rendering. It is black.

Reproduced with: 2017.1.0b9, 5.6.1p3, 5.6.1p2, 5.5.4f1
Not reproduced with: 2017.2.0a3, 5.6.1p1
Regression introduced in: 5.6.1p2

Devices under test:

Reproduced with:
Samsung SM G925F (Galaxy S6 Edge)*, OS:7.0, CPU:arm64-v8a,
GPU:Mali-T760, Build:samsung/zeroltexx/zerolte:6.0.1/MMB29K/G925FXXU5DQA7:user/release-keys

Samsung SM G928F*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T760,

Not reproduced with:
Samsung SM G800F (Galaxy S5 Mini)*, OS:5.1.1, CPU:armeabi-v7a, GPU:Mali-400 MP, Build:samsung/kminiltexx/kminilte:5.1.1/LMY47X/G800FXXU1BPC4:user/release-keys

Samsung SM G950U*, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 540,

Notes: Happens when Virtual Reality SDK is set to either Oculus or Cardboard.

Comments (1)

  1. Fdac1fa35786e1002a637d339a3221c7?d=mm


    Sep 29, 2017 08:07

    unity 2017.3.0b2 + sumsung s7 + single pass with two camera render render left & right,

    the final render result has multi judder cells on both eye

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