Search Issue Tracker
Fixed in 2017.2.0f3
Votes
3
Found in
5.6.1f1
Issue ID
920065
Regression
Yes
Attempting to render to a part of RenderTexture using the Viewport Rect produces a full size image instead of partial image
Steps to reproduce:
1. Open attached Unity Project "920065 - BugReport.zip".
2. Load Scene "RenderScene".
3. Select "Render" object in the Hierarchy.
4. Press Render in the Inspector.
Expected result: RenderTexture will produce the supplied number of renders from different angles to the generated texture.
Actual result: The object is only rendered from a single angle and the result is output as the full resolution texture (see attached screenshot "rendertexturecomparison.png" for comparison).
Reproducible with: 5.6.0p4, 5.6.1f1, 2017.1.0b1-2017.1.0b9, 2017.2.0a3
Not reproducible with: Unity 5.5.3p3, 5.6.0f1, 5.6.0f2, 5.6.0f3, 5.6.0p1, Unity 5.6.0p2, Unity 5.6.0p3
Regression introduced in: 5.6.0p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Add comment