Search Issue Tracker
Fixed in 2017.2.0f3
Votes
3
Found in
5.6.1f1
Issue ID
920065
Regression
Yes
Attempting to render to a part of RenderTexture using the Viewport Rect produces a full size image instead of partial image
Steps to reproduce:
1. Open attached Unity Project "920065 - BugReport.zip".
2. Load Scene "RenderScene".
3. Select "Render" object in the Hierarchy.
4. Press Render in the Inspector.
Expected result: RenderTexture will produce the supplied number of renders from different angles to the generated texture.
Actual result: The object is only rendered from a single angle and the result is output as the full resolution texture (see attached screenshot "rendertexturecomparison.png" for comparison).
Reproducible with: 5.6.0p4, 5.6.1f1, 2017.1.0b1-2017.1.0b9, 2017.2.0a3
Not reproducible with: Unity 5.5.3p3, 5.6.0f1, 5.6.0f2, 5.6.0f3, 5.6.0p1, Unity 5.6.0p2, Unity 5.6.0p3
Regression introduced in: 5.6.0p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment