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Accessing variables in a generic class crashes Unity on compute_class_b...
How to reproduce:1. Open the attached project2. Open and play RunMe scene3. Unity crashes Read more
Unity crashes in GUIStyle::Draw by renaming asset folder's
Steps to reproduce: 1. Open the attached project.2. Go to 'Project' window and try renaming asset folder's After renaming some asset... Read more
[graphics] CommandBuffer.DrawRenderer crashes if material is null (from ...
[Also check case 813052 and case 797906 when resolving this] Steps to reproduce the issue:1. Open attached project.2. Open scene nam... Read more
Crash in UnityEngine::Animation::SetBoundCurveFloatValue when selecting ...
To reproduce:1. Open attached project2. Select m_rig_e_gen_step_back_TEMP animation clip in project view3. Editor crashes Read more
Key frame selection selects adjacent object's keys if the objects are na...
How to reproduce: 1. Open the attached project and a "test" scene in it.2. In Hierarchy window under the Canvas element select "scal... Read more
[Android][iOS] After calling Resources.UnloadAsset asset is not loaded a...
Steps to reproduce: 1) Download attached project 'unloadAssets.zip' and open in Unity.2) Build and run scene on a device.3) Click ne... Read more
[Windows][ColorPicker][Hi-DPI] doesn't select pointed colors when displa...
Reproduction steps(GIFs attached):1. Click the Windows logo key on the keyboard.2. Go to "Settings > System > Display".3. Drag... Read more
Deep Profile option affects performance even when profiler isn't recording
Steps to reproduce: 1. Open attached project2. Open scene "PrefabVSScriptableObject/TestGetComponent"3. Open profiler and disable Re... Read more
[BakedGI] Doubling light intensity while upgrading project from Unity 4 ...
Steps to reproduce: 1. Open attached project using Unity 42. Open scene "inter", select "Spotlight" and notice that it's intensity i... Read more
Lightmap fails to bake and errors appear when creating lightmap system
Steps to reproduce: 1. Open attached project2. Open scene "inter"3. Build lightmap4. Notice that beking is stuck at 3/11 Creating sy... Read more
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