Search Issue Tracker
Fixed in 2018.2.X
Votes
3
Found in
5.4.0f1
Issue ID
815769
Regression
No
[Windows][ColorPicker][Hi-DPI] doesn't select pointed colors when display scaling is > 100%
Reproduction steps(GIFs attached):
1. Click the Windows logo key on the keyboard.
2. Go to "Settings > System > Display".
3. Drag the scalling bar up to 150%.
4. Create a new Unity project.
5. Create a new material.
6. Select the color picker tool.
7. Move the pointer around and notice that the wrong colors are picked.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Transform fields are impossible to edit when Inspector window is resized
- Actions in UI Builder Preview mode are not fully reset after exiting the Preview mode
- Transform field values are no longer visible when Inspector window is resized
- [Android] "Adding null Transform to TransformAccessArray will result in degraded performance" warnings printed when loading and unloading scenes with 2D animated characters
- "Trying to draw gizmos while inside a renderpass" error message is thrown when Scene View Gizmos are enabled
Yuponic
Jun 20, 2017 13:36
Same problem on a Surface Book which defaults to 200% scaling.