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Attempting to render to a part of RenderTexture using the Viewport Rect ...
Steps to reproduce: 1. Open attached Unity Project "920065 - BugReport.zip". 2. Load Scene "RenderScene". 3. Select "Render" object... Read more
EventSystem.IsPointerOverGameObject reacts to UI elements that are on an...
To reproduce: 1. Open attached Unity project "Bug.zip" 2. Open "Campaign Scene" scene 3. Go into Play Mode 4. Move the mouse to the ... Read more
[Android][VR] Right eye is not rendering with Single Pass rendering and ...
To reproduce: 1. Download and open attached "SinglePassTest.zip" project. 2. Build and run project on a device. Expected result: B... Read more
LoadAsset() throws The referenced script on this Behaviour (Game Object ...
Steps to reproduce: 1. Open the attached project(Own Cloud) 2. Open the scene "test" 3. Play the scene 4. Observe the warning in Con... Read more
Enable Instancing is turned off in the Substance material when the mater...
To reproduce: 1. Open the project, attached by user (Instancing.zip) 2. Select metal_brushed_copper in the Project browser 3. In th... Read more
Screen.width & Screen.height reporting is inconsistent depending on when...
Steps to reproduce: 1. Download and open the attached project 2. Enter play mode 3. Undock game window 4. Set ratio to a fixed one 5... Read more
[PVR] Light Probes crash Unity when LODs are used
Light probes crash Unity editor when LODs are used with Progressive Lightmapper backend. Steps for reproduction: 1) Download the pr... Read more
NullReferenceException if user Packs Preview after multi-selecting sprit...
NullReferenceException if user Packs Preview after multi-selecting assets to pack in a view-locked atlas 1. Import 2 sprites 2. In ... Read more
[iOS][Metal] Crash in GetPipeline() at GfxDeviceMetal.mm with ARGBFloat ...
Reproduction steps: 1. Open the project form case 920728 (test_ARGBFloat_009_BugReport). 2. Make sure graphics API is set to Metal. ... Read more
NullReferenceException error is shown when resizing the audio or animati...
To reproduce: 1. Open the project, attached by user (TimelineWaveForms.zip) 2. Select any Timeline asset in Project browser that co... Read more
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