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Crash Assertion failed on expression: 'm_LastAlloc == NULL' when running...
Sorry if Test Runner is the wrong team but I only see it running tests and the editor crash seems to be failing on an allocation whe... Read more
Shadergraph: Color Node gives inconsistent results when switching betwee...
Reproduces in 7.1.1 release as well as on SRP master branch (73a37d1858)Does not reproduce in 7.0.1 or below Repro steps:1. Use a pr... Read more
[Shadergraph] Result of HDR color dramatically different between inline ...
Happens in both HDRP and Universal.Does not reproduce when in Gamma color space.Reproduces in 5.7.1, 6.9.1, 7.0.1 and 7.1.1. Reprodu... Read more
[macOS] '$(Line)' External Script Editor Argument is passed as a filenam...
How to reproduce:1. Install MacVim2. Create a new Unity project3. Set MacVim as the External Script Editor4. Set the Args to "$(File... Read more
Scene and Game windows turn black when GameObject with custom shader gra...
How to reproduce:1. Open the attached 'Scene View Test.zip' project2. In the Hierarchy window select 'Environment'3. Drag the mouse ... Read more
"Grab RenderTexture" occurs when Main Camera "Clear Flags" is set to "De...
How to reproduce:1. Open attached project and open the SampleScene scene2. Enter the Play Mode3. Capture a frame in the Frame Debugg... Read more
[IL2CPP] Player crashes with TextMeshPro and HDRP packages on x64 and De...
Steps to reproduce:1. Download 1185286_repro.zip and open "Main" scene2. Build a Standalone player (x64, Build Configuration Debug) ... Read more
[HDRP] Global illumination does not work with Light sources when using H...
Steps to reproduce:1. Open user's attached project "2019_2_Test.zip"2. Open "Test" scene3. Make sure Auto Generate Lighting is on4. ... Read more
SerializeReference crash when using a generics serialization
To reproduce:1. Open attached project ("case_1185214.zip")2. Select "GameObject" Game Object from Hierarchy3. Attach"CrashMe" script... Read more
Unity Bug Reporter window text isn't scaled accordingly or is scaled but...
Steps to reproduce:1. Open a new project2. Edit -> Preferences -> UI Scaling3. Make sure that "Use default desktop setting" is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open