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Found in [Package]

6.9.0, 7.1.1

Issue ID




Scene and Game windows turn black when GameObject with custom shader graph is rendered and 'Bloom' is enabled

Package: Scriptable Render Pipeline HD


How to reproduce:
1. Open the attached 'Scene View' project
2. In the Hierarchy window select 'Environment'
3. Drag the mouse over the Scene window and press 'f'

Expected result: scene window does not turn black
Actual result: scene window turns black

Reproducible with: 2019.2.7f1 (6.9.0, 6.9.1), 2019.3.0b4, 2020.1.0a5 (7.0.1, 7.1.1)
Could not test with: 2017.4.32f1, 2018.4.9f1 due to project & shader graph errors

Note: reproduced only with the provided custom shader and 'Bloom' has to enabled in 'default_rendering_settings_profile'

  1. Resolution Note:

    The reason why the window turns black when the custom shader graph is rendered is that the shader produces a NaN value and bloom spreads it.

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