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3
votes
Postponed

[FixInGit1.5] Changes can not be pushed if there are switched names betw...

Collab

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Sep 11, 2017

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Version/s: 2017.3.0a7

To reproduce: 1. Create a new project 2. Create A and B scripts 3. Push changes 4. Edit A and B scripts 5. Switch scripts names 6. T... Read more

0
votes
By Design

Cannot mouse scroll trough list exceeding screen heights when using Cust...

Themes

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Sep 11, 2017

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Version/s: 5.6.1f1

1. Open the attached project and "Repro" scene 2. Go to Example --> Scroll 3. Press on a "Cube" Dropdown button Expected result: Li... Read more

0
votes
Fixed

"cannot take parameters" error appears in UWP developers build while usi...

Universal Windows Platform

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Sep 11, 2017

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Version/s: 2017.1.1f1

How to reproduce: 1. Download attached project and open "Main" Scene 2. Go to build setting and press Build and Run (make sure UWP i... Read more

1
votes
Not Reproducible

After pressing "Build and Run" with Metro development build, Unity finis...

Universal Windows Platform

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Sep 11, 2017

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Version/s: 2017.1.1f1

How to reproduce: 1. Download attached project and open "Main" Scene 2. Make sure platform set to "Universal Windows Platform" and "... Read more

0
votes
By Design

BasicPlayableBehaviour OnBehaviourPlay does not always get triggered in ...

Timeline

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Sep 07, 2017

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Version/s: 2017.1.0p4

Steps to reproduce: 1. Open attached ‘BasicPlayableBehaviour.zip' Unity project 2. Open scene ‘Test' 3. Enter Play mode Expected r... Read more

1
votes
Duplicate

[UWP] UdpClient.Receive() throws an ArgumentException when API Compatibi...

IL2CPP

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Sep 08, 2017

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Version/s: 2017.2.0b10

Steps to reproduce: 1. Open attached project 2. Open player settings, switch scripting backend to IL2CPP and API Compatibility to .... Read more

8
votes
Fixed

Losing focus in Full screen mode, resets resolution to attached display ...

Windows

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Sep 11, 2017

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Version/s: 2017.1.0p4

How to reproduce: 1. Download attached project and open "Test" Scene 2. Make sure settings in Player settings are: D3D Fullscreen Mo... Read more

0
votes
Fixed

[SpeedTree] Double sided GI feature is missing in tree assets

Progressive Lightmapper

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Sep 08, 2017

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Version/s: 2017.2.0b10

Double sided GI feature is not implemented for SpeedTree shaders, thus backface tolerance issues can be easily observed when SpeedTr... Read more

0
votes
Fixed

[UI] Scale in Lightmap info box is not displayed correctly

Progressive Lightmapper

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Sep 08, 2017

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Version/s: 2017.2.0b10

In Mesh Renderer component, information box for Scale in Lightmap parameter, namely "Object's size in lightmap has reached max atlas... Read more

10
votes
Won't Fix

Rigidbody with Interpolate mode set to interpolate makes a small hiccups...

Physics

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Sep 10, 2017

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Version/s: 2017.2.0b10

Steps to reproduce: 1) Download attached project and open in Unity 2) Build and Run 'RotationTester' scene Observe the cube and you... Read more

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