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1
votes
Not Reproducible

[iOS][AssetBundles] New/Changed ODR Assets will not download after app u...

iOS

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Jun 02, 2017

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Version/s: 5.6.1p1

1. Download 917220 repro.zip 2. Go to Assets->AssetBundles->Build AssetBundles 3. Build the project to iOS 4. In XCode, upload the a... Read more

0
votes
Fixed

Timeline animation behaving unexpectedly when model has Animator control...

Animation

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Jun 03, 2017

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Version/s: 2017.1.0b8

Steps to reproduce: 1. Open attached Unity Project "case_917361-VR_sink-reduced". 2. Open Scene "Scenes\test". 3. Enter Play mode. ... Read more

0
votes
Fixed

Trail renderer flicker when changing size of a scene window

Visual Effects - Legacy

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May 30, 2017

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Version/s: 2017.1.0b7

Steps to reproduce: 1. Download 916142_repro.zip 2. Open "test" scene (scenes->test) 2b. Enter Play Mode 3. Change size of a scene ... Read more

0
votes
Not Reproducible

Water shader renders black upon loading scene

Shaders

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Jun 02, 2017

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Version/s: 2017.1.0b8

Steps to reproduce: 1. Open attached Unity Project "case_917263-BlackWater". 2. Open Scene "Master". 3. The Water plane appears co... Read more

0
votes
Fixed

[IL2CPP] DllNotFoundException: Unable to load DLL 'sqlite3': The specifi...

IL2CPP

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Jun 07, 2017

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Version/s: 2017.1.0b7

Reproduction steps: 1. Open the attached project. 2. Make sure Scripting Backend is set to IL2CPP. 3. Build and run it for iOS. 4. C... Read more

0
votes
By Design

Parts of the model stay out of camera view when the model is clipped by ...

Graphics - General

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Jun 02, 2017

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Version/s: 5.6.1f1

The issue only occurs when the scene view is closed. If the scene view and game view are open side by side, everything works fine. ... Read more

0
votes
By Design

Blit to screen using Camera.targetTexture doesn't work (Unity 5.6 regres...

Graphics - General

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Jun 08, 2017

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Version/s: 5.6.1f1

Blitting to screen with Camera.targetTexture does nothing in Unity 5.6+. Steps to reproduce: 1) Open the attached project. 2) Press... Read more

0
votes
Fixed

[Forward] Realtime lights set to Not Important do not work with Shadowmask

Progressive Lightmapper

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Jun 02, 2017

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Version/s: 2017.1.0b7

Realtime lights set to "Not Important" in Render Mode are not computed correctly in Shadowmask/Distance Shadowmask mode. Steps for ... Read more

0
votes
Fixed

[Linux Editor] Dragging prefabs to scene results in NullReferenceExcepti...

Linux

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May 29, 2017

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Version/s: 5.6.0xf3

Steps to reproduce: 1) Create a new project. 2) Create a cube prefab in the Assets folder. 3) Delete the Cube object from scene. 4) ... Read more

0
votes
Fixed

[Metal] Project does not open on second launch if Preloaded Shaders are ...

Shaders

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Jun 01, 2017

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Version/s: 2017.1.0b2

How to reproduce: 1. Create new Unity project 2. Go to Edit --> Project Settings --> Player and enable Metal Editor Support 3. Go t... Read more

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