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Video player video disappears when Render mode is set to Camera Near Pla...
Steps to reproduce:1. Open attached project "Testing Vs Checking.zip" or create new project2. Have a video player Render mode set to... Read more
Walkable Area randomly appearing on non-walkable meshes
Steps to reproduce:1. Open attached project2. Open _Scenes/StartZone3. Bake out NavMesh/Observe the already generated NavMesh Expect... Read more
Material changes are not tracked properly when using recursive rendering
To reproduce:1. Open project2. Play 'DemoScene' Expected: both mirrors will have reflectionsActual: right mirror has a silver textur... Read more
Audio is not properly occluded when using Steam Audio
Steps to reproduce:1. Download and open the attached project2. Enter playmode3. Move Camera back and fourth between the rooms with a... Read more
StreamReader ReadLine stops receiving messages after the server hangs
How to reproduce:1. Open given "Client" and "Server" unity projects2. Enter "ClientTest" and "ServerTest" scenes3. Set up IP and Por... Read more
[WSA] An UWP app breaks in the debugger when loading AudioPluginDissonan...
Steps to reproduce:1. Open the attached project2. Open the scene1.unity scene3. Switch platform to Windows Store4. Build for Hololen... Read more
Overlapping Tiles on a Tilemap change their layering order while hoverin...
How to reproduce:1. Open the attached Unity project (tilemaps.zip)2. Open the "test" scene3. In the Tile Palette window, click on th... Read more
[PacMan] Update option not available when package manager UI downgraded ...
[PacMan] Update option not available when package manager UI downgraded to lower version 1. What happenedUpdate option not available... Read more
Overdraw view mode doesn't work with Occlusion Culling
When a scene is using occlusion culling and you try to use the visualisation mode with the overdraw mode in the scene view, the scen... Read more
[GI] Texture rectangle is out of bounds error when baking in Indirect de...
Steps to reproduce 1. Download the attached project2. Open t1TerrainSimple scene3. Navigate to Lighting window, and make sure that A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text highlighting in Package Manager descriptions stays active when right-click is performed while holding the left mouse button down
- Some Material Overrides are viewed as broken when using the Shadergraph CustomLighting package sample
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld