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GameObjects with custom shader are rendered differently in Scene and Gam...
How to reproduce:1. Open the attached 'project-1178367.zip' project2. Load 'DepthTest' scene3. Observe and compare the Scene and Gam... Read more
[Lightweight Render Pipeline]Icon of Light Type in 2D Lighting is distorted
Edge of the icon of Light Type in 2D Lighting has an improper white line Steps to Reproduce: 1. Open Attached project2. Select Hiera... Read more
[VCS] Improve Perforce disconnection workflow (auto-reconnect, better 'w...
Perforce workflow if a server gets down or there's a network glitch is not ideal. Some ideas: - Inspector VCS status bar could have ... Read more
Property order is inconsistent between TL & AW
The property list in the Timeline in-line curves are ordered differently than in the Animation Window property list. AW: predefined ... Read more
[IMGUI] Bindings dropdown Icon is not getting clicked in Playable Director
Bindings dropdown Icon is not getting clicked in Playable Director. Steps to repro:1. Create a new project.2. Gameobject > Create... Read more
[VCS] Perforce/etc. settings could really use a separate entry in Projec...
Today they are under "Editor" section, which is not very discoverable. Maybe a separate "Version Control" section? Read more
[Oculus] Cannot build for Oculus Quest in 2018.4 when using .Net 3.5
New projects created in 2018.4 default to .Net 4.x. If a user upgrades an old project or starts a new one and that uses the deprecat... Read more
Painted holes in terrain don't show up in universal RP
Versions tested:7.0.18.0.0 (eca116d0f3)Repro steps:1. Use a project with Universal2. Create a terrain3. Select the terrain and switc... Read more
Fbx model's textures are not extracted when selecting 'Extract Textures'...
How to reproduce:1. Open user's attached '_pubgTest.zip' project2. Select 'TestCube' in the Project Browser3. Select Materials Tab i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject