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Incorrect error dialog appears when trying to attach script with spaces ...
How to reproduce:1. Create a new project2. In the Project window create a new C# script and name it "test script" (with the space)3.... Read more
[HDRP] Volume gizmos visibility is linked to inspector
Not sure if this is a feature or a bug. 1) Open any HDRP project2) Disable volume gizmos via dropdown menu in scene view (see video)... Read more
[iOS] The screen blinks when transitioning from custom to Unity splash s...
Steps to reproduce:1. Open the “IN-121544” project2. Build the Xcode project3. Open the built project on Xcode and deploy it on any ... Read more
Unnecessary prefab modifications for ShapeModule.radiusThickness build u...
To reproduce:1. Create a new project.2. Add an empty GameObject to the hierarchy.4. Add a ParticleSystem component to that object5. ... Read more
Full screen non native resolution setting in Windows builds creates a cr...
When you create a build in Windows and you set the resolution to a different setting that the native resolution of the monitor havin... Read more
[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value
If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more
PlayerPrefs.GetFloat returns wrong values when used in UWP Build
How to reproduce:1. Open the attached project "TestFloat3.rar"2. Build the project3. Open "UWPPlayerLauncher.exe" in the Build folde... Read more
[WP8.1] Material with high tiling values does not render its texture cor...
To reproduce:1. Create a plane2. Create a new material3. Add a texture to the material (Albedo)4. Set the tiling of the material to ... Read more
Full values are not displayed when hovering over the Visual Effect Graph...
Reproduction steps:1. Open the attached project “TestProject.zip“2. Open Assets/New VFX.vfx3. Hover over the values of Cosine (float... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size