Search Issue Tracker
Fixed in 2020.3.40f1
Fixed in 2020.3.X, 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X, 2023.1.0a13
Votes
7
Found in
2020.3.39f1
2021.3.10f1
2022.1.17f1
2022.2.0b8
2023.1.0a11
Issue ID
UUM-14671
Regression
Yes
PlayerPrefs.GetFloat returns wrong values when used in UWP Build
How to reproduce:
1. Open the attached project "TestFloat3.rar"
2. Build the project
3. Open "UWPPlayerLauncher.exe" in the Build folder
4. Exit the Player
5. Repeat steps 3-4
Expected results: PlayerPrefs.GetFloat returns previously set float
Actual results: PlayerPrefs.GetFloat returns the wrong value
Reproducible with: 2020.3.40f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11
Reproducible on: Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
Add comment