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0
votes
Not Reproducible

Setting RenderTexture.active when the script executes in edit mode resul...

Camera

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Jun 05, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Open attached Unity project "TestRenderTexture.zip" 2. Open "Test" scene 3. Try to click on either camera or direct... Read more

2
votes
Fixed

Assertion failed: RendererUpdateManager when calling CommandBuffer.DrawR...

Graphics - General

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Jun 02, 2017

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Version/s: 5.6.1p1

Steps to reproduce: 1. Open user attached project 2. Open scene 'asdf' 3. Enter playmode * Console spammed with two assert messages... Read more

1
votes
Won't Fix

[Android] [GearVR] Left eye is rendered with green distortions when usin...

VR

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Jun 01, 2017

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Version/s: 5.6.1p1

Steps to reproduce: 1) Download attached project and open in Unity 2) Create .osig file for testing device 3) In Player settings, m... Read more

2
votes
Won't Fix

[Android] [GearVR] Both eyes are rendered in the same color when using S...

VR

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Jun 05, 2017

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Version/s: 5.6.1p1

Steps to reproduce: 1) Download attached project and open in Unity 2) Create .osig file for testing device 3) In Player settings, m... Read more

0
votes
Fixed

Unity crashes when DynamicGI.UpdateEnvironment() is called before loadin...

Progressive Lightmapper

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Jun 05, 2017

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Version/s: 2017.1.0b8

To reproduce : 1. Open project attached by the user (BugReport_Crash_DynamicGI_UpdateEnvironment.zip) 2. Open scene "Scene" and hit ... Read more

0
votes
Postponed

Inspector does not show new value of rigidbody's mass, when it is change...

Physics

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May 11, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open the project, attached by tester (massBug.zip) 2. Open "scene" scene 3. Select Cube game object in the Hierarc... Read more

0
votes
Fixed

[.NET] const field named same as a field in base class causes the field ...

Universal Windows Platform

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Jun 05, 2017

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Version/s: 5.6.0f3

Repro consists of 2 classes: using UnityEngine; abstract class BaseClass : MonoBehaviour { [SerializeField] private int m_Number... Read more

0
votes
Fixed

Editor crashes at CalculateClosestPoint when collider Bounds are null

Mono

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Jun 05, 2017

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Version/s: 5.6.0p1

Editor crashes at CalculateClosestPoint when collider Bounds are null and accessed by ClosestPoint function. Steps to reproduce: 1.... Read more

0
votes
Postponed

[serialization] Crash in scripting_field_get_type after recompile after ...

Scripting

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Jun 06, 2017

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Version/s: 5.6.1f1

Steps to reproduce: 1. Download and open project "918719.zip" (link in the edit) 2. Open "Empty.cs" script 3. Add "var storageFolder... Read more

0
votes
Fixed

[OSX] Editor crashes after build and run project on Android device

Themes

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Jun 05, 2017

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Version/s: 5.4.5p3

How to reproduce: 1. Create a new project 2. Switch platform to Android 3. Change bundle identifier 4. Build and run on Android devi... Read more

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