Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.6.1f1
Issue ID
918179
Regression
No
[serialization] Crash in scripting_field_get_type after recompile after editing C# code in WINDOWS_UWP block after failed build
Steps to reproduce:
1. Download and open project "918719.zip" (link in the edit)
2. Open "Empty.cs" script
3. Add "var storageFolder = await KnownFolders.GetFolderForUserAsyncXXX(null /* current user /, KnownFolderId.DocumentsLibrary);" line in #if WINDOWS_UWP block
4. Focus Unity and build for UWP (build will fail)
5. Focus Code Editor and change the previously added line to "var storageFolder = await KnownFolders.GetFolderForUserAsync(null / current user */, KnownFolderId.DocumentsLibrary);"
6. Save the script and focus Unity
7. Wait for recompilation
Result: crash on scripting_field_get_type
Editor.log attached
Reproducible with: 5.6.1p1, 2017.1.0b8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment