Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.6.1f1
Issue ID
918179
Regression
No
[serialization] Crash in scripting_field_get_type after recompile after editing C# code in WINDOWS_UWP block after failed build
Steps to reproduce:
1. Download and open project "918719.zip" (link in the edit)
2. Open "Empty.cs" script
3. Add "var storageFolder = await KnownFolders.GetFolderForUserAsyncXXX(null /* current user /, KnownFolderId.DocumentsLibrary);" line in #if WINDOWS_UWP block
4. Focus Unity and build for UWP (build will fail)
5. Focus Code Editor and change the previously added line to "var storageFolder = await KnownFolders.GetFolderForUserAsync(null / current user */, KnownFolderId.DocumentsLibrary);"
6. Save the script and focus Unity
7. Wait for recompilation
Result: crash on scripting_field_get_type
Editor.log attached
Reproducible with: 5.6.1p1, 2017.1.0b8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Add comment