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[DXR] "Recursive rendering" property dissapears from volume settings wit...
How to reproduce:1. Open attached Unity project2. Load "Bugreport#2" scene3. Select [Scene settings with GI] -> Ray tracing and P... Read more
[Visual Effect Graph] ArgumentNullException is thrown on Converting "Blo...
On Converting "Block Subgraph" to "Subgraph" from second time onwards, ArgumentNullException is thrown in the Console, refer attache... Read more
[DXR] Changing an include file used by a raytrace shader doesn't trigger...
Changing an include file used by a raytrace shaders doesn't trigger a reimport of the raytrace shader. How to reproduce: 1) Have a r... Read more
[Visual Effect Graph] NullReferenceException is thrown on selecting "Can...
Clicking on "Cancel" button from "Create Subgraph" pop-up causes NullReferenceException, refer attached video. Steps to repro:1. Cre... Read more
[HDRP] Material upgrader breaks standard transparent materials
Version tested: 2020.1.0a5 + 7.0.1 Steps to reproduce:1) Open attached scene or create an empty standard pipeline project along with... Read more
Roslyn compiler VBCSCompiler.exe is not terminated when Unity is closed ...
How to reproduce:1. Create new project2. Create new script, open it, modify it and go back to Unity so the script is compiled3. Open... Read more
Child GameObjects with transform.SetAsLastSibling() in OnDisable aren't ...
Steps to reproduce:1. Open attached project "1186393.zip"2. Open "SampleScene"3. Enter Play mode4. In the Hierarchy -> dropdown "... Read more
Crash when dragging an Asset with SkinnedMeshRenderer Component created ...
How to reproduce:1. Open the attached project("Prefab Test Project")2. Enter Playmode3. Exit Playmode and drag "GeneratedPrefab" Ass... Read more
[Android] AndroidJavaObject.findClass() is not working when using Googl...
To reproduce:1. Open attached project "Example.zip"2. Build and run to Android device3. When application opens press Load Service Bi... Read more
[IMGUI] Expand icon for "On Demand Remap" Property doesn't work
"On Demand Remap" expand icon in "Materials" property under Import Settings is not getting clicked. refer attached video. Steps to r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes