Search Issue Tracker
Crash in GameObject::SendMessageAny while entering the playmode second t...
How to reproduce: 1. Open the attached "ReproCrash" and "Level TEMPLATE" scene 2. Enter playmode and wait for about 3 seconds 3. E... Read more
Unity stops working when right clicking on certain Assets if Deep Profil...
How to reproduce: 1. Open the attached "RightClickCrash" project 2. Go to Window --> Profiler and enable Deep Profile setting 3. Op... Read more
Delete button does not trigger delete function in Hierarchy and Project ...
Reproduction steps: 1. Create new project. 2. Try to delete Main Camera or Directional Light. Expected result: Object will be delet... Read more
Crash in PlayableTraverser::RootByType when disabling GameObject by usin...
How to reproduce: 1. Open the attached "CrashBug" project and "test" scene 2. Enter playmode Expected result: GameObject is disabl... Read more
After switching to Editor Professional skin after Pro version activation...
Reproduction steps: 1. Create new project. 2. Activate pro license while being in Editor using Manage License. 3. Swtich Editor skin... Read more
[New Scripting Runtime] il2cpp build throws exception for the scenario
1. What happened Testing on 'Best HTTP' A$ package (https://www.assetstore.unity3d.com/en/#!/content/10872). Reproduced with the ne... Read more
EditorGUIUtility.SetIconSize affects already rendered GUI
Repro steps: 1. Open provided project 2. Click on "Window" -> "Seek" (If the "Seek" window is not already open) 3. Notice that the ... Read more
Severe performance regression in "Test Runner" (5.6.x compared to 5.5.x)
Repro steps: 1. Open provided project in 5.6.x 2. Click on "Window" -> "Test Runner" ("Editor Tests Runner" for 5.5.x) 3. Click on ... Read more
Doing unrelated things to Lighting changes "Ambient Color" to Black
Repro steps for 2017.2.0a1: 1. Open provided projects "test" scene 2. In the project window click on "boomfountain" located in "Ass... Read more
Procedurally generated geometry fails to use shaders
Geometry generated using DrawProceduralIndirect API fails to use assigned shaders correctly and returns black output. Repro steps: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP