Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b6
Issue ID
913018
Regression
Yes
EditorGUIUtility.SetIconSize affects already rendered GUI
Repro steps:
1. Open provided project
2. Click on "Window" -> "Seek" (If the "Seek" window is not already open)
3. Notice that the top header is squished, but the icons below aren't
4. Open the "SeekWindows" script file located in "Assets" -> "Editor" -> "Seek"
5. Notice that, at line 31-50, the header is drawn first, then the "IconSize" is changed, then the icons are drawn
Expected result: The header is drawn with the default size and icons are drawn with the later set custom "IconSize"
Actual result: The header and the icons are drawn with the custom size even though the "IconSize" was changed after the header was drawn
Reproduced with: 2017.2.0a1
Regression introduced in: 2017.1.0b6
Did not reproduce on: 5.6.1p1
Fixed in: 2017.1.0b10
Note:
Uncommenting like 46 fixes the issue
Added video of repro and photo of it working correctly.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment