Search Issue Tracker
By Design
Votes
0
Found in
2017.1.0b6
Issue ID
913217
Regression
Yes
Procedurally generated geometry fails to use shaders
Geometry generated using DrawProceduralIndirect API fails to use assigned shaders correctly and returns black output.
Repro steps:
1. Oped attached projects "Scene" scene
2. Enter Play mode
3. In the "Grid resolution" enter 24 and press "Start"
4. See that the object is spawned and it's white/grey
5. Exit Play mode
6. Click on "File" -> "Build Settings" -> "Build and Run" (Build to "Standalone")
7. Press "Play!"
8. In the "Grid resolution" enter 24 and press "Start"
Reproduced with: 5.6.0f3, 5.6.1p1, 2017.1.0b6, 2017.2.0a1
Regression introduced in: 5.6.0f3
Did not reproduce on: 5.5.3p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment