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Selecting .jpg files with .bytes extension crashes Unity if .NET 4.x bac...
Reproduction steps:1. Open the attached project "BugReport - .jpg.bytes crash.zip";2. In the Player settings, make sure that the bac... Read more
[Template] Editor throws exception "OpenVRError" in LightWeight RP for V...
Editor throws 'OpenVRError' exception in play mode in lightweight RP for VR. Steps to Reproduce: 1. Launch the editor in Lightweight... Read more
UnityWebRequest.isDone is always false on iOS device after calling reque...
To reproduce:1. Open users attached project "getassetbundle-crash.zip"2. Build for iOS3. Run the project from Xcode to an iOS device... Read more
[Particle System] Increasing memory usage between each version
Steps to reproduce:1. Open user attached project2. Open profiler and play the scene3. Select the Memory Usage tab4. Choose the "Deta... Read more
Vulkan renderer doesn't handle V Sync quality settings correctly
The Vulkan renderer seems to produce undesired behaviours when V Sync Count is set to anything but Don't Sync. These behaviours don'... Read more
Memory Snapshot Tool does not receive any data
To reproduce: 1. Open the project, attached by the user (MemTest.zip)2. Build and run the project3. In Memory Profiler window, press... Read more
[WebGL] build with LinkerTarget WebAssembly freeze on loading screen whe...
Reproduction Steps:1. Open User's Project2. Set "PlayerSettings -> Publish Settings -> LinkerTarget" to "WebAssebly"3. Build f... Read more
Assert.NotNull passes even though a reference is missing
Steps to reproduce:1. Open user attached project2. Open Test Runner window3. Run All Edit Mode tests, tests should pass4. Select the... Read more
[VR][Cardboard/Daydream] LoadDeviceByName causes crashes on Cardboard/Da...
How to reproduce:Build and the attached project. Launch the app on a cardboard capable device. Expected Result: The app will cycle b... Read more
Applying a preset on existing object recenter the object in the scene view
Fixed in trunk in changeset `d8ceb89e4d7b` as part of 2018.2.0a4 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used