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[URP] Render Pass order is different between Unity 2019 and Unity 2020+
Reproduction steps:1. Open the attached project "OutlineRepro.zip"2. Open Scene "SampleScene" Expected result: The cube in the scene... Read more
SmartMerge with UnityYAMLMerge tool fails when using Sourcetree
How to reproduce:1. Download the provided "PreMerge" and "Master" projects2. Make a repository on GitHub3. Push the "Master" project... Read more
[Input System] Devices are reassigned to the wrong users after adding a ...
How to reproduce:1. Open the user's attached project "BugTest.zip"2. From the Project tab, open Assets/Scenes/SampleScene.unity3. En... Read more
[HDRP] Global Settings ignore the path set via Fix All in HDRP wizard
When setting up a project with HDRP wizard we can choose where to store assets. The path is ignored by GlobalSettings asset. See the... Read more
SRP Batcher is not compatible due to property being declared outside of ...
How to reproduce:1. Create a new project using the Universal RP template2. Import the provided Shader3. In the Project Window, selec... Read more
[HDRP] Bounce light is not affected by atmospheric attenuation when baki...
Reproduction steps:1. Open the attached project ("Sun GI Test.zip")2. Open the "OutdoorsScene" scene3. Open the Game window Expected... Read more
[HDRP] Ovelapping reflections will not blend and cause rendering issues
How to reproduce:1. Open attached project ".zip"2. Open the Overlapping reflection probes bug scene Expected result: No square is sh... Read more
[Shadergraph] Reordering enum entries causes the enum to change in the m...
Repro steps:1. Create a shadergraph2. Create an enum keyword3. Drag the keyword onto the graph and plug it into base color4. Make th... Read more
[Game view] Game stops accepting input when the Game view undocked and r...
How to reproduce:1. Open the attached project "1005607-InputDocking.zip"2. Press Play3. Move the Game view as a separate window4. Do... Read more
[Android][Vulkan] Sprites flicker when moving them in the scene
Repro steps:1. Open user attached project "Test"2. Make sure Graphics API is set to Vulkan3. Build and Run on Android4. Press the "&... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables