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Repeated Set/GetPixels calls increases memory use by application
To reproduce: 1) Open attached project and scene inside it. 2) Open up something to capture RAM amount like Task or Process Manager.... Read more
Adding another scene to the hierarchy crashes Unity
Adding a specific scene into hierarchy crashes Unity. Making even a slightest change in the scene, for example moving any object a b... Read more
[Facebook] upload error for WebGL build
-E: there are currently issues with uploading the webgl build to facebook hosting through the editor -repro: --create new project -... Read more
All scripts in project are dropped from objects after error on compilati...
All scripts in project are dropped from objects after error on compilation of Player 1. Open project attached. Or 1. Create an ob... Read more
Copy and pasting Animator State Machine loses "Any State" and "Exit" tra...
To reproduce: 1. Open attached project "Animator.zip". 2. Open "Anim1" Animator Controller in Animator window. 3. Select all states ... Read more
VCS - Unity registers local changes after changelist has been committed ...
This is a user submitted issue by a partner studio. 1. Create a new Unity project somewhere under your P4 workspace root 2. Go int... Read more
Double-clicking on a terrain without collider doesn't focus on it
To reproduce: 1. Open project attached by the user 2. Open "scene" if not opened 3. Double-click with a mouse on a game object "Terr... Read more
[VR] Grab pass matrix usage does not work on Single Pass
Steps to reproduce: 1. Download and open the attached project(UnityRepoProject.zip) 2. Enter Playmode Expected result: view behind ... Read more
[VR]View and projection matrices are incorrect in Stereo Display
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Enable "Show" on the script attached to Camera 4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System 'Texture Sheet Animation' does not react to changes when changing textures in HDRP
- Asset instance duplicates when there is no dependency duplication between asset bundles
- The list remains orderable when NonReorderableAttribute is used
- The Physics Debugger displays incorrect Collision Volume when compared to its Collider bounds
- Errors are thrown when using stacking cameras with two different Renderer2DData