Search Issue Tracker
Creating a script or folder from the right click menu throws "Rename not...
To reproduce:1. Create a new project2. Create a folder3. Deselect the folder4. Left click and then quickly right click the folder. T... Read more
Memory leaks on Windows Phone 8
Steps for probable reproduction:1. Open any project2. Build and run it on Windows Phone 8 device3. Monitor memory through Profiler4.... Read more
OnTriggerEnter2D called too many times
To reproduce:1. Open the "Unity Projects 02: 2D Platformer v2.1" from the Asset Store2. Open the scene called "Level"3. Attach a scr... Read more
Clicking sprite editor window hides the "Unapplied import settings" prom...
To reproduce:1. Create a new project2. Import a sprite and change the sprite mode to multiple3. Open sprite editor4. Make some slice... Read more
Rigid body with all translations freeze does not behave like kinematic
Objects "sink" into each other when one is a lot bigger than the other (35x). Collisions are not detected properly.To reproduce:1. C... Read more
Wrong selections when animations tab is visible
To reproduce:1. Download and open the project (from a link provided)2. Open the 'problemScene'3. Open the Animation tab4. Expand the... Read more
Unknown characters in the manual's Input page
Many unknown characters in the lower portion of the page: http://docs.unity3d.com/Documentation/Manual/Input.html Same in Chrome, Sa... Read more
The Alt key is not triggering events on editor in OSX
To reproduce:1. Open the attached project2. Go to GameObject -> TestKeyCode3. Ensure that the window that was opened has focus4. ... Read more
The GUI.PasswordField behaves wrongly on BB10 devices
Every time the user taps (clicks) on the field, the password gets reset to it's first content. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument