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[Shadergraph] dynamic node outputs no longer change visually to reflect ...
Repro steps: 1. Open shadergraph 2. create a "Position" node 3. create a "Remap" node 4. plug the output of "Position" into "In" of ... Read more
Editor crash on loading project with Vulkan set as the graphics API
How to reproduce: 1. Open the attached 'project-1255713.zip' project 2. In the 'Project Settings' > 'Player' set the graphics API to... Read more
[ProBuilder] Shortcuts are reset when exiting Unity 2018.4
This only affects pre-shortcut manager versions of Unity, ie 2018.4. Open Preferences / ProBuilder and modify a single-key shortcut... Read more
Crash on GC_malloc_kind_global when entering Play Mode and using pointer...
How to reproduce: 1. Open attached project "Case_1253593_pointers.rar" 2. Enter Play Mode Expected result: Editor does not crash Ac... Read more
[Stacks][Graphview] Graph input becomes non-functional after moving shad...
Only happens on 20.2. Does not happen on 20.1. Repro steps: 1. Create a new universal lit shadergraph 2. Move the position of the ... Read more
[Stacks] Deleting a stack node and then undoing throws Null Reference Ex...
Only reproduces in 20.2, does not reproduce in 20.1 Repro steps: 1. Open a shadergraph 2. Delete a stack node 3. Undo Expected resu... Read more
[Shadergraph] All shadergraph shaders fail on GLES2 with "undeclared ide...
Repro steps: 1. Use Universal RP 2. Set your graphics API to GLES2 3. Open a shadergraph and create a preview node Expected result: ... Read more
Animation Rigging with Humanoid rig: MultiAim constraint moving the anim...
Humanoid retargeting introduces offsets when using Animation C# Jobs. This can be reproduced with a nested humanoid character for w... Read more
[Shadergraph] Enum keyword display names and number of entries changing ...
Repro steps: 1. Create a universal lit / PBR graph 2. Create a new Enum keyword 3. Save the graph 4. Create a material with the shad... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A pink line of the size of the Tree is drawn in the Hierarchy when opening any dropdown in the Inspector
- 2D physics makes object movements to flicker
- Fatal Error "Callback registration failed. Increase kMaxCallback." when playing multiple random audio sources rapidly
- 2D Light overlap order is not evaluated when shadows are being produced with Render Graph Compatibility Mode Disabled
- Short pause between loops in a WebGL-built project when looping an AudioSource