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0
votes
Won't Fix

[ShaderGraph] Setting texture to None does not update texture in the pre...

Package: Shader Graph

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Sep 19, 2019

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Version/s: 6.9.1

If you have a texture attached to a node in a shader graph, setting the texture to 'None' will not update the preview in the node. R... Read more

1
votes
Fixed

[LuminOS] Unity Player Input Field prints NullReferenceException when ty...

uGUI

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Sep 06, 2019

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Version/s: 2019.2, 2019.2.3f1, 2019.3, 2020.1

How to reproduce:1. Open project from OC link below2. Change ML Certificate in the player settings3. Build and deploy the app to ML4... Read more

0
votes
Fixed

Selecting a different Polygon collider when already editing one does not...

Inspector Framework

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Sep 05, 2019

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Version/s: 2019.3.0a12, 2019.3.0b2, 2020.1.0a1

How to reproduce:1. Open the attached "PolygonColliderEdit.zip" project and enter "SampleScene"2. In the Hierarchy, select "Polygon1... Read more

0
votes
Won't Fix

[UI] Some icons look pixelated when UI scale value is more than 125%

Themes

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Sep 07, 2019

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Version/s: 2019.3.0b2, 2020.1

To reproduce:1. Open an attached project or create a new one2. Change UI scaling to 200%3. Restart Editor to apply Scaling value Act... Read more

0
votes
Fixed

"Destroy can only be called from the main thread" is thrown after buildi...

Package: Input System

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Aug 23, 2019

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Version/s: 0.9.6

How to reproduce:1. Make sure that IL2CPP is installed2. Open attached project "BugReproduction.zip"3. In Editor, click on Window -&... Read more

0
votes
Fixed

[Addressables] DontDestroyOnLoad() GameObjects lose their fields and re...

Package: Addressables

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Sep 16, 2019

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Version/s: 1.1.7

How to reproduce:1. Open the "Init" Scene in the user attached project2. Enter play mode3. When "TestScene" loads, click on "Test 1"... Read more

2
votes
Fixed

An object created via "Create Empty Child" of Hierarchy panel in Prefab ...

Scene Management

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Sep 19, 2019

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Version/s: 2018.4.0f1, 2018.4.6f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open attached project "CreateChildInPrefabMode.zip"2. In Project window, open "Assets" -> "Parent" prefab3. I... Read more

0
votes
Fixed

Animation transition is not interrupted by an Any State transition when ...

Animation

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Sep 04, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.7f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

Repro steps:1. Open user attached project and "SampleScene"2. In the Hierarchy, click on "AnimatedBar" game object and double click ... Read more

0
votes
Won't Fix

[Main] Particles using mesh shape emission don't emit if the start color...

Visual Effects - Legacy

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Sep 19, 2019

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Version/s: 2019.3.0b4

Repro steps:1. Create a new particle system2. Set the emission shape to mesh and assign a default cube3. Change the start color's al... Read more

0
votes
Won't Fix

GUIContent with Texture does not follow GUILayout.Width style

IMGUI

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Sep 18, 2019

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Version/s: 2019.3.0b1, 2019.3.0b3, 2020.1.0a1

How to reproduce:1. Open the user's project2. Open Tools > Example Expected result: "Test 1" and "Test 2" Width is 150Actual resu... Read more

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