Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
6.9.1
Issue ID
1185429
Regression
Yes
[ShaderGraph] Setting texture to None does not update texture in the preview
If you have a texture attached to a node in a shader graph, setting the texture to 'None' will not update the preview in the node.
Repro:
1. Create a new unity project.
2. Install Shader Graph package through package manager. (Window -> Package Manager)
3. Create a new shader graph. (i.e. Assets -> Create -> Shader -> Unlit Graph)
4. Open the shader graph.
5. Create a Sample Texture 2D in the shader graph window. (Right Click -> Create Node, search for 'Sample Texture 2D')
6. Set the Texture on this node to any texture.
7. Set the Texture to 'None'.
Expected Outcome: The texture preview is updated.
Actual Outcome: The previously set texture remains visible in the preview. GIF attached to case.
Package found version 6.9.1, can reproduce in 7.0.1, 7.1.1
Not reproducible in package version 5.2.3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
Resolution Note:
No actual impact to product.