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Won't Fix

Votes

0

Found in [Package]

6.9.1

Issue ID

1185429

Regression

Yes

[ShaderGraph] Setting texture to None does not update texture in the preview

Package: Shader Graph

-

If you have a texture attached to a node in a shader graph, setting the texture to 'None' will not update the preview in the node.

Repro:
1. Create a new unity project.
2. Install Shader Graph package through package manager. (Window -> Package Manager)
3. Create a new shader graph. (i.e. Assets -> Create -> Shader -> Unlit Graph)
4. Open the shader graph.
5. Create a Sample Texture 2D in the shader graph window. (Right Click -> Create Node, search for 'Sample Texture 2D')
6. Set the Texture on this node to any texture.
7. Set the Texture to 'None'.

Expected Outcome: The texture preview is updated.
Actual Outcome: The previously set texture remains visible in the preview. GIF attached to case.

Package found version 6.9.1, can reproduce in 7.0.1, 7.1.1
Not reproducible in package version 5.2.3

  1. Resolution Note:

    No actual impact to product.

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