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Won't Fix
Votes
0
Found in [Package]
6.9.1
Issue ID
1185429
Regression
Yes
[ShaderGraph] Setting texture to None does not update texture in the preview
If you have a texture attached to a node in a shader graph, setting the texture to 'None' will not update the preview in the node.
Repro:
1. Create a new unity project.
2. Install Shader Graph package through package manager. (Window -> Package Manager)
3. Create a new shader graph. (i.e. Assets -> Create -> Shader -> Unlit Graph)
4. Open the shader graph.
5. Create a Sample Texture 2D in the shader graph window. (Right Click -> Create Node, search for 'Sample Texture 2D')
6. Set the Texture on this node to any texture.
7. Set the Texture to 'None'.
Expected Outcome: The texture preview is updated.
Actual Outcome: The previously set texture remains visible in the preview. GIF attached to case.
Package found version 6.9.1, can reproduce in 7.0.1, 7.1.1
Not reproducible in package version 5.2.3
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