Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.3.0b4
Issue ID
1185522
Regression
No
[Main] Particles using mesh shape emission don't emit if the start color's alpha is set to 0
Repro steps:
1. Create a new particle system
2. Set the emission shape to mesh and assign a default cube
3. Change the start color's alpha to 0
4. Observe in the scene view's overlay that the particle count goes to 0 and no particles are being spawned.
Notes:
- doesn't happen if mesh emission is not used
- doesn't happen if alpha i over 0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Gradient Editor window bottom-right gradient marker color is incorrect
- MaskField tooltips should only display Value when bound
- Reordering Enum Values in VFX Graph Uint Property expands the “Value” field
- Visual Effect Graph sample titles display in non-human-readable format
- UxmlNamespacePrefix does not apply when using UIBuilder documents
Resolution Note:
Will reopen if flagged by a user.