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"ArgumentException: method arguments are incompatible" error is not poin...
Reproduction steps:1. Open the user's attached project "SignalEventError.zip"2. Go to Assets/Scene/SampleScene3. Enter Play Mode Exp... Read more
[Perforce] [Addressables] the file does not get selected in Project wind...
Reproduction steps:1. Download and extract the project in "case_1316556-UnityBugHunt.zip"2. Download P4V client from https://www.per... Read more
UI Document text will wrap unnecessarily when resizing the Game View Hor...
How to reproduce:1. Open the attached project "FontTest.zip"2. Open SampleScene3. Resize the Game View horizontally4. Observe the te... Read more
[UI Toolkit] IMGUIContainer flickers when UI is updated in the Build
How to reproduce:1. Open the user's attached "DragAndDropExample" project2. Open the Scene "SampleScene"3. Open the Build Settings (... Read more
Unidirectional NavMeshLink results in NavMeshAgents pathing incorrectly
Reproduction steps:1. Open project 'case_1328727-navmesh-link-breaks-pathing (1)'2. Open 'SampleScene' in Assets\Scenes3. Play Scene... Read more
Selecting a Shader throws an "Invalid conditional expression" error from...
How to reproduce:1. Open the user's attached "ShaderGraphErrorsAfterUpgrading 2019.4.25.zip" project2. In the Project window go VFX ... Read more
Profiler frame boundary in standalone builds occurs at unexpected point
Profiler frame boundary in standalone builds occurs at unexpected point Read more
[Addressables] Addressables are not using a Custom AssetBundle Provider ...
Reproduction steps:1. Open the attached project "AddressablesBug.zip"2. Delete old AddressableAssetsData folder3. Create Addressable... Read more
[AR Foundation] Prefab with ARMeshManager as a child of ARSessionOrigin ...
Reproduction steps:1. Open the attached project ("ARMeshManagerBug.zip")2. Select the "ARSessionOrigin" prefab Expected result: Pref... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask