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OSX Standalone Icon is distorted
Steps to reproduce: 1. Open the attached project2. Go to build settings3. Build it for MAC Standalone4. Open the built project5. Pay... Read more
Inconsistent collisions when colliding with surfaces made of one collide...
Reproduction steps: 1. Open the "Inconsistent collisions case_675247" project that I've attached.2. Open and play the "TestScene" sc... Read more
EditorLoop process uses 98% of the Main Thread and causes low FPS and CP...
Reproduction steps:1. Open the attached project2. Click on the Stats button in the Game View Control Bar3. Open the Profiler Window ... Read more
Inspector does not update changes to Assets made through Editor scripts
Steps to reproduce:1. Open the attached project (model_import.zip)2. Select Assets/Resources/Materials/sample.mat3. Observe the Insp... Read more
[Android] Unaccounted time in profiler
Steps to reproduce:1) Create a new project2) Switch platform to android3) Make sure Bundle Identifier has been set up4) Enable Devel... Read more
UWP Player Settings missing Capability backgroundSpatialPerception Setting
How to reproduce:1. Create a new project2. Switch to UWP3. Open the Project Settings -> Player -> Publishing Settings -> Ca... Read more
Mouse coordinates reported as (0,0) until the first move
-error: see title, the old input reports the mouse position correctly from the beginning -repro:--open SampleScene from attached pro... Read more
Game view Z/stencil buffer not present in maximized game view
Simplest: just have any geometry in the scene and maximize game view. Only skybox will be visible. - Use the scene Car.unity from th... Read more
[Input System] When binding gamepad controls, triggerButton gets bound i...
Reproduction steps:1. Open project in "BugInputSystemPSControllerBinding.zip"2. Open "RebindingUISampleScene.unity"3. Connect Dualsh... Read more
[OculusXR][Quest] Application crashes on start up upon updating to Oculu...
Steps to reproduce:1. Open the attached user's project "Into-Dementia-VR2.zip"2. Switch to the Android Platform3. In "Project Settin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables