Search Issue Tracker
Fixed in 1.1.0-pre.5
Votes
0
Found in [Package]
1.1.0-preview.2
Issue ID
1293734
Regression
No
[Input System] When binding gamepad controls, triggerButton gets bound instead of triggerAxis
Reproduction steps:
1. Open project in "BugInputSystemPSControllerBinding.zip"
2. Open "RebindingUISampleScene.unity"
3. Connect Dualshock 4 controller to your computer
4. Enter Play Mode
5. Click on the Input field next to "Move"
6. Press the right trigger on your controller
Expected result: In the input field an icon with a trigger with R on it will appear (representing rightTriggerAxis)
Actual result: In the input field "rightTriggerButton" appears
Reproducible with: 1.1.0-preview.2 (2019.4.16f1, 2020.1.15f1, 2020.2.0b13, 2021.1.0a8)
Could not test with 2018.4.30f1 because the UI breaks (no errors)
Could not test with earlier package versions because of missing definitions for 'Save/LoadBindingoverridesFromJson'
Notes: The issue cannot be tested with other controllers using this project (nothing gets bound)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Previous model to world matrix is not correctly set for ASW
- More calls are made to GC.Alloc in an HDRP Sample Template when compared to the 2022.3 stream
- Generating Light Probe lighting returns inconsistent results on a specific mesh
- Two Warnings appear for every Soft Delete Operation when Deleting Sub Assets in the Project Browser
- “Item m_LightProbeSystem not found” warning is thrown when pressing the “Open” button multiple times in the Adaptive Probe Volume component warning
Resolution Note (fix version 1.1.0-pre.5):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1282
Fixed in Input System 1.1.0-pre.5 (verified using 2020.3.8f1)