Search Issue Tracker
Fixed in 1.1.0-pre.5
Votes
0
Found in [Package]
1.1.0-preview.2
Issue ID
1293734
Regression
No
[Input System] When binding gamepad controls, triggerButton gets bound instead of triggerAxis
Reproduction steps:
1. Open project in "BugInputSystemPSControllerBinding.zip"
2. Open "RebindingUISampleScene.unity"
3. Connect Dualshock 4 controller to your computer
4. Enter Play Mode
5. Click on the Input field next to "Move"
6. Press the right trigger on your controller
Expected result: In the input field an icon with a trigger with R on it will appear (representing rightTriggerAxis)
Actual result: In the input field "rightTriggerButton" appears
Reproducible with: 1.1.0-preview.2 (2019.4.16f1, 2020.1.15f1, 2020.2.0b13, 2021.1.0a8)
Could not test with 2018.4.30f1 because the UI breaks (no errors)
Could not test with earlier package versions because of missing definitions for 'Save/LoadBindingoverridesFromJson'
Notes: The issue cannot be tested with other controllers using this project (nothing gets bound)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Combined Log and Throw Exceptions Function does not show up in Diagnostics Cloud Dashboard when called in Player
- Assembly-CSharp.dll is unloaded as broken when a script extends Org.BouncyCastle.Crypto.Tls.SecurityParameters from BouncyCastle.Crypto.dll
- Crash on GuidReservations::Reserve when AssetDatabase.CreateAsset is called during Domain Reload in Asset Import Worker
- NumberFormat.NaNSymbol returns '' instead of 'NaN' when called with certain cultures
- Tab highlights overflow tab section bounds in Multiplayer Center window
Resolution Note (fix version 1.1.0-pre.5):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1282
Fixed in Input System 1.1.0-pre.5 (verified using 2020.3.8f1)