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[PLM] Directional maps are different between Enlighten and Progressive L...
Directional maps are different between Enlighten and Progressive Lightmapper when there are overlapping lights To reproduce: 1) Ope... Read more
SpriteAtlasDatabase::CollectAllAtlasAssets crash when using GameObject.D...
To reproduce: 1. Open users attached project "spriteAtlasTest.zip" 2. Open "testAtlas.unity" scene 3. Enter play mode 4. In the hier... Read more
Build location selection window has different titles on x86/s86_64
Reproduction steps: 1. Create/Open a Unity project 2. Go to build settings 3. Set target platform to PC, Mac & Linux Standalone 4. C... Read more
[Animation] Reverting an Animator Controller in the middle of transition...
Steps to reproduce: 1. Open attached project 2. Open "scene_Crossfade" scene 3. Go into play mode and watch Console output -On frame... Read more
[IPv6] [Sockets] [iOS] on iOS devices and Framework 4.6 Socket::BeginCon...
Reproduction Steps: 1. Open "Bug" project 2. Select "Framework 4.6" 3. Build "test" scene to iOS 4. Deploy to device 5. Connect devi... Read more
[IL2CPP] An exception shows up when UWP application calls an "Add" method
Reproduction steps: 1. Open the attached project; 2. Build the scene "Test" on Universal Windows Platform; 3. Run the built UWP appl... Read more
Disabled "Visible In Background" resets selected resolution when minimiz...
To reproduce: 1. Open the project, attached by the tester (TestResolution.zip) 2. Build and run it for Windows standalone 3. In the... Read more
[MotionVectors] z-bias applied to motion vectors reduces precision
z-bias is applied to motion vectors to match the z-bias required for precision loss when multiplying matrices for dynamic batching. ... Read more
Memory leak when Development Build is focused after using the Profiler
To reproduce: 1. Create a new project 2. Go to "Build Settings" 3. Enable "Development Build" 4. Press "Build & Run" 5. Go to Editor... Read more
[Perforce] Using Perforce with iOS plugins and BuildOptions.AcceptExtern...
Reproduction Steps: 1. Setup Perforce server 2. Commit User's project to a Perforce server 3. Check the project out of Perforce, so ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect element gets selected when trying to select uGUI elements in the Scene view
- Lightmap has artifacts when Generating Lighting
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene