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0
votes
Fixed

[WebGL]CPU usage by AudioSource.Update increases when audio clips are pl...

WebGL

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Nov 16, 2018

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Version/s: 2017.4.0f1, 2017.4.15f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

To reproduce: 1. Open attached project ("ChromeAudioSource") 2. Open "Main" scene 3. Switch to WebGL platform 4. Build and Run the d... Read more

0
votes
Fixed

[Android][OpenGLES2][2DRP] Light2D with Shape type does not work on Adre...

Package: 2D Render Pipeline

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Jan 24, 2019

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Version/s: 1.0.0

To reproduce: 1. Open the attached project; 2. Change the platform to Android; 3. Make sure Graphics API is set to OpenGLES2; 4. Bu... Read more

1
votes
By Design

Point light has jagged edges when using a LatLong cubemap cookie and is ...

Shadows/Lights

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Nov 06, 2018

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Version/s: 2017.4.0f1, 2018.2.12f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the attached "case_1098392-BrokenCubemapCookie.zip" project 2. Select the PointLight object and inspect th... Read more

0
votes
Won't Fix

[Android][VR] The size of the stereo screen is incorrect in 4k display mode

XR SDK

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Nov 04, 2018

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Version/s: 2018.1.9f1

Steps to reproduce: 1. Open user attached project 2. Build & Run to an Android device 3. Observe the incorrect screen size in 4k dis... Read more

0
votes
Fixed

[Global Illumination] Realtime Lightmap Preview window lost its 0th inde...

Progressive Lightmapper

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Jan 24, 2019

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Version/s: 2019.1.0a6, 2019.2.0a2

Realtime Lightmap Preview window lost its 0th index when Player is stopped Steps to repro: 1. Open the attached project 2. Window >... Read more

0
votes
Duplicate

"GetGfxDevice() should only be called from main thread" error and occasi...

Graphics - General

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Jan 11, 2019

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Version/s: 2018.3.0b7, 2018.3.1f1

Reproduction steps: 1. Open the attached project (OC link). 2. (Optional) Change Editor platform to iOS (higher chance to experience... Read more

0
votes
By Design

Raycasts hit the GameObjects that are in the Scene when used in the Pref...

Scene Management

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Jan 24, 2019

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Version/s: 2018.3.0a6, 2018.3.2f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the "Main Scene" in the attached "PrefabCollisionBug.zip" project 2. Double click on the "Sample Prefab" i... Read more

1
votes
Fixed

If the overrides screen is taller than screen, part of the screen goes o...

Linux

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Jan 23, 2019

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Version/s: 2018.3.0b2, 2018.3.1f1, 2019.1.0a14, 2019.1.0b2, 2019.2.0a2

To reproduce: 0) Make sure you have a low enough resolution (or high enough scaling percentage) so that the screen later wouldn't fi... Read more

0
votes
Won't Fix

Frame Debugger gets disabled when exiting maximized window

Profiling

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Jan 23, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.3f1, 2019.1.0a1, 2019.2.0a2

How to reproduce: 1. Create a new project 2. Open "Frame Debug" window 3. Enable "Frame Debug" 4. Maximize "Frame Debug" window 5. ... Read more

0
votes
Fixed

[Test Runner] TearDown method first is called form child class then from...

Package: Test-Framework

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Jan 23, 2019

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Version/s: 2017.4.0f1, 2018.2.6f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Download 1120079_repro.zip 2. Run test in EditMode Expected results: TearDown method first is called from a... Read more

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