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[GPU PLM] Editor crashes without stacktrace when baking 4k terrain on Ge...
Prerequisites: The issue reproduces on laptop with GPU having 2GB of VRAM. Steps to repro: 1. Open attached project and 't1BugTerra... Read more
ReflectionTypeLoadException is thrown when retrieving assembly types in ...
How to reproduce: 1. Open the attached "TestReflection.zip" project 2. Open the "TestReflection" scene 3. Enter the Play mode 4. Obs... Read more
Realtime GI issue on iPhone 6s when using MicroSplat terrain shader
When baking a scene with 1 directional light, using real-time GI only, scenes look blown out when viewed on iPhone 6s. They look fin... Read more
Monodevelop will not open to the file it was launched for
To reproduce: 0) Have MonoDevelop installed and set in Preferences as the default editor 1) Create a new project 2) Create a script... Read more
[HDRP] Unpopulated RenderPipelineResources result in a memory leak
Sometimes when updating a project to a significantly different version of HDRP, RenderPipelineResources do not get populated properl... Read more
Crash on ObjectUndo::Restore when undoing after calling Undo.RegisterCom...
How to reproduce: 1. Open the "Undo_Crash.zip" project 2. Window > Tools > Reformer 3. Select "Cube" prefab in the object field 4. S... Read more
Touch.Radius is always 0 when using Windows touch screen
How To Reproduce: 1. Open the "SampleScene" in the attached "TouchSizeTest.zip" Project on a Windows device with a touch screen 2. E... Read more
[ProBuilder] IndexOutOfRangeException thrown when clicked on Subdivide O...
Creating a shape and clicking on "Subdivide Object" from ProBuilder Window more than 5 times, throws IndexOutOfRangeException Note:... Read more
[Incremental GC] Crash after enabling Incremental GC in Editor and tryin...
How to reproduce: 1. Open "CrashGC" project 2. Go to Player Settings --> Enable "Incremental GC" 3. Expand "Scripting Backend" set... Read more
Custom Lightweight Shaders are broken in the build
How to reproduce: 1. Open attached Unity project 2. Build and run game Expected result: Shaders are not broken and Canyon is visib... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
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- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material