Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.1.0a1
2018.3.0a1
2018.3.0f2
2019.1.0a1
2019.2.0a1
Issue ID
1116630
Regression
No
Crash on ObjectUndo::Restore when undoing after calling Undo.RegisterCompleteObject(object, name)
How to reproduce:
1. Open the "Undo_Crash.zip" project
2. Window > Tools > Reformer
3. Select "Cube" prefab in the object field
4. Select any game object in the Hierarchy
5. Press "Replace"
6. Press CTRL + Z
Actual result: Unity crashes.
Reproducible with: 2019.2.0a2, 2019.1.0a15, 2018.3.3f1, 2018.1.9f2.
-----------------------------------------
Fixed in: 2019.3.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
Resolution Note (fix version 2019.3):
The use of DestroyImmediate(object) within Undo groups is undefined behaviour as it will permanently destroy the asset.
It is recommended to always use Undo.DestroyObjectImmediate(object) to ensure that the destroyed object is stored on the undo buffer and can be fully restored.
Fatal error message added.