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Thumbs on humanoid rig are positioned strangely in a way which is not re...
Steps to reproduce : - import the project attached- open the scene- press play and notice the thumbs of the character- open the incl... Read more
[Win Store Apps] GUI sliders and scrollbars don't slide smoothly on WSA
Reproduced on Win8 and Win8.1 with 4.3.0 b6. This is regression from 4.3.0 b5; GUI sliders and scrollbars don't slide smoothly on WS... Read more
Failed To load cursor ArrowPlus when dragging a state over a sub-state m...
Steps to reproduce : - import the project attached- open the Hero_Humanoid_Controller- drag the state over the sub state machine and... Read more
OnCollisionExit2D doesn't work
To reproduce:1. Open my attached project2. Run the scene3. Move the game object with arrow keys4. Observe that there are no log mess... Read more
Using Terrain.AddTreeInstance when no tree types are defined causes crash
To reproduce: 1. Open project MITAN2. Open scene GameScene3. Press Play4. In-game press "Create Terrain"5. Press Middle mouse button... Read more
Mecanim state transition crash
To reproduce:1. Open the attached project2. Run "test" scene3. Select transition arrow and uncheck the atomic button Read more
Tooltips use the Light Skin styles in the Dark Skin
Regression introduced at some point in 4.3. In 4.2, this works fine. Read more
Strange sorting order in project view
Strange asset sorting order in project view.To reproduce:1. Import the attached package into a project2. Inspect the imported folder... Read more
Bitmap2material throws errors on dropping textures
-e: if you drop a texture into a substance it throws an error -repro:--open attached project--select Bitmap2Material_2 in the B3M fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"