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Mali devices freeze when Cast Shadows is not set to OFF for all quality ...
How to reproduce:1. Open the attached "IN-110343" project2. Build the project for the Android platform3. In the Android Player, pres... Read more
TouchPhase.Ended is called more than once when releasing the touchscreen
How to reproduce:1. Open the “TouchEnded test.zip“ project2. Open the “SampleScene“3. Enter the Play Mode4. Touch and release the Ga... Read more
[OSX] Editor performance regression in 5.0 on Mac (when multiple views a...
To reproduce:1. Open attached project2. Open Test scene3. Notice that scene runs at 30 fps4. Maximize Game view5. Notice that scene ... Read more
[HDRP] Rendered view is blurry when using Motion Blur and CameraRelative...
How to reproduce:1. Open attached "HDRP-NoCameraRelativeRendering.zip" and SampleScene scene2. Select Windows/Render Pipeline/HD Ren... Read more
“Importer(NativeFormatImporter) generated inconsistent result…” warning ...
Reproduction steps:1. Create a new Mixed Reality template project2. Observe the Console Actual result: {code:java}Importer(NativeFor... Read more
Input System throws MissingReferenceException during event callback afte...
How to reproduce:1. Open the attached project named "Case_1331572"2. Open the SampleScene and enter Play mode3. Press the Spacebar k... Read more
Articulation Bodies spawn at the same point on a Spline when entering th...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/SampleScene.unity" scene3. Observe the Splines in t... Read more
Inconsistent collisions when colliding with surfaces made of one collide...
Reproduction steps: 1. Open the "Inconsistent collisions case_675247" project that I've attached.2. Open and play the "TestScene" sc... Read more
Array field not deserialized (null) when ScriptableObject loaded via Uni...
How to reproduce:1. Open the attached project named "EnumArrayReport.zip"2. Open and Play the Sample Scene3. Observe the Console win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables