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[D3D11] Camera render target not being removed when set to null in batch...
When executing the editor in batch mode having assigned a render texture to a camera as it's target setting that target to null does... Read more
[Linux] Clicking the + button in the Binding popup window closes the Bin...
How to reproduce: 1. Open the originally attached project ('InputSystemTest.zip') 2. Open 'SampleScene' and select the BindingTest G... Read more
[Android] Images are distorted when being loaded to the texture using te...
To reproduce: 1. Open attached project 2. Build the scene on Nvidia shield device 3. Notice that loaded images are distorted Actual... Read more
Static Batching is recalculated for every loaded scene additively when u...
How to reproduce: 1. Open the attached "BugRepro.zip" 2. Open up the CPU Profiler and enable Deep Profiling 3. Start Editor Profilin... Read more
[2D] NullReferenceException on enabling Custom Range property from Sprit...
Editor throws NullReferenceException on enabling Custom Range property from Sprite Mask for the first time. Steps to Reproduce: 1. ... Read more
[iOS] [Support] Crash on UnityPreload Thread in Unpack5554Colour
How to reproduce: 1. Download the project "sniper2_game__case.zip" from the link down below 2. Got to Project Settings-> Editor and... Read more
[Linux] [Bug Reporter] Logs are not located and sent in a bug report if ...
To reproduce: 1) Have XDG_CONFIG_HOME redefined 2) Create a new project 3) Report a bug Expected: Logs are sent with the report Ac... Read more
Debugging symbols disappear when "Managed Stripping Level" is set to 'Me...
Reproduction steps: 1. Open "1142732" project 2. Open Player Settings 3. Change "Managed Stripping Level" to 'Medium' or 'High' 4. ... Read more
[OpenGLCore] Result of Graphics.Blit in Coroutines becomes black in Buil...
How to reproduce: 1. Open the project in the attached "20190410_bug_minimal.zip" 2. Make sure OpenGLCore is on top of graphics API l... Read more
Additively loading a scene with a different skybox overrides the ambient...
Steps to reproduce: 1. Download and open the attached project 2. Open SceneA, generate the lighting, and save 3. Open SceneB, gener... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "InvalidOperationException" and additional errors throw in the Console window when using a custom Composite
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture
- Rigidbody2D with interpolation position breaks when rotation is set and Time.timeScale is adjusted