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[XR][URP] Emission effect does not work when in Play mode and XR is enabled
Reproduction steps:1. Open the user's attached "TestProjectForLazyUnityTestingPPL.zip" project2. Load the SampleScene3. Enter Play m... Read more
[Android] [Gles2] Application crash if Gles2 is the only Graphics API in...
1) Download attached project and open in Unity2) Make sure that Gles2 is the only Graphics API in the Player Settings3) Build and Ru... Read more
[Shuriken] Particle System is not rendering properly in the Scene view
On creating the Particle System effect, It is not rendering correctly in Scene view & On changing Particle colors their resultin... Read more
GPU Profiler does not work in Editmode
When GPU Profiling module is enabled and Editor is being profiler GPU module has no information. Repro steps:1. Open Unity (any or n... Read more
[Shadergraph] Maximizing a tab using the 3 dots menu throws "do you want...
Repro steps1. Open a shadergraph2. Move something so that it dirties the shadergraph, don't save3. Open game or scene view4. Click t... Read more
[Shadergraph] Plugging both a fragment exclusive and vertex exclusive no...
Repro steps:1. Create an add node2. Plug a Sample Texture 2D node into the top slot3. Plug a Vertex ID node into the bottom slot4. P... Read more
[URP] UniversalRenderPipeline.UpdateVolumeFramework is called when no vo...
Repro steps:1. Open the attached project "urp_regression"2. Build and Run on any platform3. Connect the Profiler4. Notice the call t... Read more
[URP] Method calls for shadow and light data are made even when there's ...
Repro steps:1. Open attached project2. Enable Deep Profiling3. Build and Run on any platform supported by URP4. Connect the Profiler... Read more
[XR Interaction Toolkit] AR Interactables do not work
Repro steps:1. Open attached project2. Build and Run on Android/iOS3. Scan a plane4. Attempt to place a cube by touching the visuali... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
- Out of memory crash when selecting more than 80000 Assets simultaneously
- UI Toolkit Button text is not rendered when the Button has fixed height with specific Icon font