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[Linux] Crash running Editor -batchmode -nographics
Reproduction steps: 1. Launch Terminal 2. Write: "/opt/Unity/Editor/Unity -batchmode -nographics" 3. Press Enter and wait for Unity... Read more
[Android] Audio plugins not loaded if the lib name does not match the Wi...
Reproduction steps: 1. Open the attached project; 2. Build the scene "Test" on a device; 3. Open the built app; 4. Move the slider a... Read more
[Mobile] Light of the shuriken is almost invisible on mobile phones
Steps to reproduce: 1) Download attached project and open in Unity 2) In Hierarchy window, select Sparks >> Inspector window >> ena... Read more
[UWP] Cannot build player with IL2CPP backend because of UnityEngine.Ana...
Reproduction steps: 1. Try to build any project using 2017.2 release with IL2CPP scripting backend 2. Fails with following output: ... Read more
NullReferenceException in SceneHierarchyWindow.cs after build process is...
To reproduce: 1. Open attached project 2. Open scene 3. Select Video Player game object 4. Press Ctrl + S key combination 5. Press ... Read more
No icons for XR components
Steps to reproduce : - create a new game object - go to Add component - select the XR category and notice none of the components ha... Read more
When undoing Grid values, those changes are not updated in scene view
Reproduction steps: 1. Create a new project. 2. Create Tilemap. 3. Select Grid. 4. Change Cell Swizzle. 5. Undo that change. Expect... Read more
Rotating root node of an animated model which uses Generic animation typ...
How to reproduce: 1. Open QA-supplied project 2. Load scene "TestScene" 3. Enter Play mode and observe the Game view (or build for P... Read more
.NETCore 5 UWP dll throws exception when API updater runs
Steps to reproduce: 1. Open the attached project 2. Go to the Asset folder of the project and extract the Rewired_Core.dll.zip packa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Overlay UI opaque colors are shown incorrectly in the Player when a HDR display and Linear Color Space are used
- [D3D12] HDRP DLSS resource state is reported incorrectly when when calling ClearUnorderedAccessViewFloat
- URP Decal Projector does not render decal when in Play Mode with a specific project
- Frame Debugger does not display individual Draw Calls in the Game view or the Player when using Camera Stacking
- Audio Source does not output audio when using 3rd party plugin for Text-to-Speach