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[XR SDK] [HDRP] Depth buffer is not properly copied for each view when t...
Reproduction steps:1. Open the attached project ("1286908R.zip")2. Open the "SampleScene" scene3. Make sure Varjo developer tools ar... Read more
TextMeshPro Material Properties set at runtime are ineffective in Build
Reproduction steps:1. Download and open the attached project 'TextMeshProMaterial.zip'2. Open Scene 'SampleScene'3. Build and Run th... Read more
API Updater fails with 'System.IO.DirectoryNotFoundException: Could not ...
Steps to reproduce: 1. Open project2. When asked, enter Safe Mode3. Notice API Updater error in the console Note: Editor needs to ha... Read more
VFX Graph is not updated when Shader Externalization is enabled and the ...
How to reproduce:1. Open the attached "VFX_Externalization.zip" project2. Select the "Test" VFX Graph in the Project window3. Press ... Read more
[URP] [2D] Pixel Perfect camera (experimental) jittery movement increasi...
Reproduction steps:1. Open attached project "PixelPerfectCameraBug"2. Open Assets\Scenes\SampleScene Scene3. Press Play Expected res... Read more
Editor crashes when applying changes to Prefab Mesh via Script
Reproduction steps:1. Open user attached project2. Right-click FILEPATH Prefab3. Click "Merge Meshes" at the bottom Expected result:... Read more
Mouse selection in Physics Debugger prioritizes Mesh GameObjects over Ga...
Reproduction steps:1. Open user's project "PysicsSelectionTestProject.zip"2. Open "SampleScene" Scene3. In the Hierarchy window, not... Read more
[Metal][iOS] GPU crash when warming up shaders with DOTS_INSTANCING_ON k...
Reproduction steps:1. Open the user's attached project2. In the Project window select "Assets/ES/BuildConfigurations/iOSClassicBuild... Read more
[Quick Search] NullReferenceException gets thrown in the Console when cl...
How to reproduce:1. Create a new project2. Open the Quick Search window (either by clicking on the magnifying glass icon or using ct... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used