Search Issue Tracker

0
votes
Not Reproducible

Audio Asset bundle cant decompress in WebGL

Asset Bundles

-

Feb 04, 2019

-

Version/s: 2018.3.0a1, 2018.3.3f1, 2019.1.0a1, 2019.2.0a1

Steps to repro: 1. Open attached project "FirefoxAssetLoadDemo.zip" 2. Delete files in "StreamingAssets" folder 3. Build assets agai... Read more

0
votes
Not Reproducible

References to any AudioClip within a [OdinSerialize] List<T> in Serializ...

Asset - Database

-

Mar 13, 2019

-

Version/s: 2018.3.7f1

Steps to reproduce: 1. Open user attached project 2. Select SampleScriptableObject 3. Notice that all references are present 4. Clos... Read more

0
votes
Fixed

Symbol server fails to load "mono-2.0-bdwgc.dll"

Mono

-

Mar 13, 2019

-

Version/s: 2018.1.3f1

Reproduction steps: 1. Create a New Project 2. Switch to .NET 4.x 3. Build a Standalone Player 4. Attach Visual Studio with Symbol ... Read more

0
votes
Won't Fix

Materials do not load correctly when using Addressables in Editors Play ...

Package: Addressables

-

Mar 15, 2019

-

Version/s: 0.6.6

To reproduce: 1. Download and open the project 2. Press play 3. Wait for TMPro font to be loaded (about 3 seconds) 4. Observe that '... Read more

0
votes
Duplicate

[Timeline] The Timeline reference of Cinemachine camera is lost when it'...

Package: Timeline

-

Mar 17, 2019

-

Version/s:

To reproduce: 1. Open attached project "New Unity Project (4).zip" on Mac 2. In main toolbar go to LuaFramework>TestBuild 3. Enter t... Read more

0
votes
Not Reproducible

[WebGL][Adressables] Second camera turns black in WebGL split-screen build

Package: Addressables

-

Mar 20, 2019

-

Version/s: 0.6.7

How to reproduce: 1. Open the attached project ("case_1138775-black-camera.zip") 2. In Build Settings, set the target platform to We... Read more

0
votes
Fixed

[HDRP] Lit shader graph gives pink checkerboard texture in a preview whe...

Package: Scriptable Render Pipeline HD

-

Mar 20, 2019

-

Version/s: 5.3.1

To reproduce: 1. Create a new project 2. Create a new HDRP Lit graph 3. Create "Emission Node" and plug it into Lit Master node valu... Read more

0
votes
Fixed

Memory Profiler reporting 4x lower Texture2D memory usage when Texture S...

Profiling

-

Mar 22, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Open Project "MemoryProfilerBug" 2. Profile Memory on Build with Texture Steaming enabled 3. Take a Snapsh... Read more

0
votes
Fixed

Cloth constraint/collision nodes don't update position if cloth is moved...

Physics

-

Mar 22, 2019

-

Version/s: 2017.4.0f1, 2018.1.9f2, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project ("Cloth.zip") 2. Open scene Scenes/SampleScene.unity 3. Select the Plane GameObject in th... Read more

0
votes
Fixed

Terrain objects in a Prefab that is instantiated at runtime do not rende...

Terrain

-

Mar 22, 2019

-

Version/s: 2018.3.0a4, 2018.3.9f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1) Open the project and create a Standalone Build 2) Run the game 3) Click the button in the bottom right of the s... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.