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"Invalid UXML or USS: System.InvalidCastException" and "ArgumentExceptio...
Reproduction steps:1. Open the attached “UXML Test Project.zip” project2. Double-click the "Doc" asset from the Project window to op... Read more
[ECS] Transform.Position values reset to 0 after changing it when Entiti...
How to reproduce:1. Open attached Unity project "Copy Transform Error"2. Load "SampleScene" scene3. Select Demonstration GameObject4... Read more
Crash after adding Component Canvas
Reproduction steps:1. Create New Project.2. Create Canvas.3. Create another Canvas. (Child of previous one).4. Create one more Canva... Read more
“Trying to render using the pass "<Unnamed Pass 0>" from the shader "Hid...
How to reproduce:1. Open the attached “BugRepro.zip” project2. Open the “TestScene“3. In the Scene view, turn around until some Game... Read more
Scene saving prompt doesn't appear when opening another scene while in P...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. In the Hierarchy window, s... Read more
[Scene]m_RootOrder order being saved as a PrefabModification within the ...
Steps to reproduce this issue: 1. Create a new empty project. (Edit->Project Settings-> Editor->Asset Serialization Mode -&... Read more
New Input System experiences 1-2 frames of input delay when compared to ...
Steps to reproduce:1. Open the attached “InputLossReproCase.zip” project2. Open the “SampleScene” in Assets/Scenes3. Enter Play Mode... Read more
[Animation Stream] Root Curves are evaluated twice on character using An...
[Animation Stream] Root Curves are evaluated twice on character using Animation C# Jobs when loopTime is set to false. Repro:- Open ... Read more
[MacOS] Trying to pick a Colour from full-screen window breaks Color Pic...
Requires two or more monitor set-up to reproduce Steps to reproduce: Open a Unity project Add a new GameObject to the scene (GameObj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open