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Missing auto-updater for UNITY_APPLY_DITHER_CROSSFADE (unitycg.cginc hel...
How to reproduce: 1. Open user-supplied project 2. Load scene "Test (Dither)" 3. Select "LOD Group" in the Hierarchy window 4. Slowl... Read more
Profiler is displaying Physics2D performance cost when Physics2D are not...
Reproduction steps: 1. Download project "SMALL_Physics2D_ButNo2dUsed.zip" and open in Unity 2. Open scene "Scene" 3. Select Window ... Read more
Meshes with LOD optimization are not rendered in WebGL build
Steps to reproduce: 1. Open the attached project 2. Open the PtCloudLOD_meshes scene 3. Switch to WebGL 4. Play the scene 5. Observe... Read more
Windzone's turbulence and pulse parameters have no effect on wind animation
Steps to repro: 1. Open attached project and 't1' scene; 2. Enter Play mode; 3. Select WindZone gameobject in the Hierarchy; 4. Inp... Read more
Unity crash at "UnityEngine.Playables.PlayableAsset:Internal_CreatePlay...
To reproduce: 1. Open attached Unity project "TestDungeon.zip" 2. Open "Mainscene" scene 3. Go into Play Mode Result: Unity crashes... Read more
NullReferenceException with Unity Remote Settings
Reproduction steps: 1. Open "UnityRemoteSettingsTest.zip" project 2. "Window" -> "Unity Analytics" -> "Remote Settings" 3. Pin the ... Read more
Inspector window Generic animation's behavior differs in Y axis when roo...
To reproduce: 1. Create empty project, import my FBX 2. In project window, select the imported FBX 3. In Inspector window, play the ... Read more
Vertex clamping for shadow maps causes artifacts
Vertex clamping for shadow maps causes artifacts when large and scaled up objects are used. To reproduce: 1. Open the project, att... Read more
Each position axis not being processed individually when compressing ani...
To reproduce: 1. Create new unity project, import user's FBX file 2. Open Animation window, in Project window, expand imported FBX f... Read more
VideoPlayer performs very poorly on a device when "Multithreaded Renderi...
Reproduction steps: 1. Open the attached project; 2. Check if "Multithreaded Rendering" is enabled in Player Settings; 3. Build the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled