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[Instancing/Batching] If shader supports instancing & objects marked sta...
Ideally for objects marked as "static" (including "batching static"), either GPU instancing should work, or static batching should w... Read more
Missing foldout/in icons in lighting window
Reproduction steps:1. Open any Unity project.2. Go to "Window > Lighting".3. Notice that foldout icons are missing(GIF attached).... Read more
[5.4][GPUProfiler] GPU profiler does not show any draw call timings in 5.4
In 5.3 and before, the GPU profiler was showing timings for individual draw calls. Since 5.4, it generally attributes all GPU times ... Read more
Game/Scene view is not updated after loading scene or adding new TextMes...
To reproduce:1. Open attached project (repro817041)2. Open scene 02- Multi-line TextMesh Pro3. Notice that scene/game view is empty4... Read more
Cursor is not visible in editor window
Using Unity editor on Windows tablet, mouse cursor is not visible, but can select or hover over editor's UI elements. Cursor disappe... Read more
Instantiating UI prefab through script causes rescaling
Steps to reproduce: 1. Open attached project "817281.zip"2. Open scene "repro"3. In project tab, inspect Image prefab and notice tha... Read more
[TrailRenderer] Breaks focusing on object functionality
Steps to reproduce:1. open attached project2. open scene "M"3. move one of the cubes around -> press F or double click in hierarc... Read more
[TrailRenderer] Does not get cleared in scene view
Steps to reproduce:1. open attached project2. open scene M3. select "GameObject" from scene4. move his transform around Actual: trai... Read more
[TheLabRenderer] Shader fails to open source file error when it is attac...
How to reproduce:1. Create a new project2. Open Asset Store and import The Lab Renderer project3. Create a new folder and move TheLa... Read more
Rescaling broken scene/game view prints out errors when rescaling
Steps to reproduce:1. open attached project2. rescale one of the windows/tabs (don't change layout) - a lot of errors printed out Er... Read more
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